Mecha Mania

Mecha Mania

How to Draw the Battling Robots, Cool Spaceships, and Military Vehicles of Japanese Comics

Book - 2002
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Random House, Inc.
Mecha, a generic term well known in the manga and anime community, is short for mechanically-based humanoids—as well as anything else mechanical, high-tech, and really cool. If it can fly, swim, fire a weapon, explode, or destroy stuff, it’s mecha.

Comic book and animation fans hunger for mecha. From the Gigantor animated TV series in the early ’60s to today’s Neon Genesis Evangelion, mecha is the king of anime. Most Japanese mecha animation features giant robots in epic battles. These giant robots are as tall as buildings—and teenage heroes enter the robot’s deathpit and navigate it like a fighter jet. Mecha is also popular in such Nintendo, Playstation, and Sega Dreamcast computer games as Mech Warriors, Battletech, and Combat Assault Vehicle.

While some budding artists may not have a feel for human anatomy or drawing the expressive faces of cartoon characters, anyone who can draw blocks and circles can draw mecha.Mecha Mania demonstrates how easy it is to draw fantastic mecha vehicles, robots, space stations, and more. The 300 step-by-step illustrations make it simple for anyone to master this wildly popular comic book genre and achieve dramatic results.

Mecha Mania features all of the coolest mecha designs and variations, along with outrageous battle scenes. Also included are informative interviews with a company that creates mecha-based games and a Japanese publisher of mecha. Whether one’s a beginning or professional artist, Mecha Mania is the best how-to reference ever published for mastering this hot, hot comic book art.

Baker & Taylor
A drawing guide for budding mecha artists demonstrates how to create top designs and characters out of basic geometrical shapes and features interviews from mecha game and publishing companies. Original.

& Taylor

Offers instructions for drawing various robots and futuristic figures in Japanese comics and animation, including spaceships, cyborgs, and weapons.

Publisher: New York : Watson-Guptill Publications, 2002
ISBN: 9780823030569
Branch Call Number: 741.58 Hart 2002
Characteristics: 128 pages : illustrations ; 28 cm


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Dec 29, 2014

I was never really impressed by this book. Checked it out twice and both times i just thought it was okay. It does have some good ideas in it, but it doesn't go into the basic structure of a mecha or robot.


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Sep 22, 2012

black_hawk_400 thinks this title is suitable for between the ages of 12 and 30


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